When adults look at teenagers playing video games, they often see a pleasant (but also ultimately meaningless) way of spending free time. What they might miss is the fact that for many young people games have become the most important part of their media ecosystem – and a space in which they learn critical thinking and other skills associated with media literacy. Such skills will prove crucial in their future – they will allow them to handle the surplus provided by the media, separate valuable information from fake news, and make informed choices of their own. All thanks to spending long hours playing video games.
Webinar: April 19, 2022.
Title: Digital Playgrounds – Young Gamers and Critical Thinking
Speakers:
- Sherri Hope Culver, Director of the Center for Media and Information Literacy (CMIL) at Temple University, USA
- Pawel Schreiber, Assistant Professor at the Faculty of English Literatures at Kazimierz Wielki University in Bydgoszcz, Poland
- Jakub Zgierski, Creator and manager of Games for Impact – an international festival of purposeful games based in Warsaw, Poland