Video games have moved from being categorized as simply a recreational activity, to include a wide range of creative, often educational and often money-making media platform. Gamification, the term for this movement, has deep implications for learning, visual imagery, and commercialism, among other topics. You can see its influence in how educators are trying to engage students, how advertisers are trying to engage customers, and how governments are trying to engage citizens. On this episode of Media Inside Out we talked with three experts in the field and critically examine the benefits and concerns of this movement.
Founder and CEO of Bluecadet
Assistant Professor at Temple University in Media Studies and Production department
Professor in Temple University’s Intellectual Heritage department